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Sunday, 29 July 2012

Tech: v0.6A


Well folks, v0.6A has taken a bit of time to form (Chiefly due to programmer laziness, I admit), but it's almost here. Before I post an "In a Bit: v0.6A", I'd like to recap what has been added and changed since v0.5A.

==Boss==

I've completely changed how the boss works. Firstly, I've added spawn conditions (Every 10,000 points) using a simple score mod:

      if global.LevelScore mod 10000 = 0 {

This means that it does not have to be spawned in manually through the console.

Secondly, I've changed its movement and shooting behavior, so that once it passes the FOV of the player, it warps back to the center of the screen at a distance of 1500m. As for the shooting, I'll admit I found it a challenge to get the boss to fire in bursts rather than continuously, but in my defense, it was only because it was, like, 1:30 in the morning.

==Kinetic Driver==

Remember that one powerup that shows a shot going through a horizontal line? That's the kinetic driver patch. It's supposed to continue on through an enemy ship, causing 5 times the damage, but until now it's been useless since added.

Well, now it works!

==Hit Flashing==

It was brought to my attention by a friend that when the player was damaged, the flashing indicating you were temporarily invulnerable made him want to gouge his eyes out (That's the polite version). So, I softened the flashing by linking the alpha to a sine wave:

      draw_set_alpha( sin( HitVal ) / 3 );

==The Future==

So what's in store for Quanto-Blast v0.7A?

For the next version I hope to add a new type of enemy:


It's gonna be a BITCH.

I hope to add a missile bank to the player's ship, including a lock-on feature (Since it's basically impossible to beat the boss above normal due to dat fire rate)

I hope to add a new enemy weapon type, which is basically a railgun.

I hope to finally fix the sounds. I've been staving off levelling them according to the sound options because it's boring :C.

I hope to add graphical options (I forgot to for this version)

==The Board==

And, because I got a whiteboard just in time for Quanto-Blast, have a picture--for absolutely no reason--of all I wrote down on it:

Censored for your own good. Also I am VERY aware I calculated slope wrong. Hush.

==Alpha Testers==

Have you honestly not found ANY bugs yet? There's a few painfully obvious ones that have been around since the start that I refuse to fix until someone reports them.

And that's that.
-Hans

Tuesday, 26 June 2012

Release: v0.5a

 Version 0.5 Alpha is here as we approach a viable launch into Beta.

In this version:
-An FPS counter
-A console ( [Delete key] to activate once in-game )
-A new boss ( Has to be manually spawned through the console - "ScrSpawnBoss1()" )
-Extras ( All unlocked up to Pic E )
-Once your hull us damaged, you will start to leak atmosphere. ENJOY!
-Aesthetic changes across the board.

As some ponies have been having trouble running their game, for now the executable MUST be run from its original location until a fix is found.
 

I've worked on this for a little bit and have decided to use normal raster art in addition to computer-calculated vector art. This may have some impact on framerate on older machines, and I'd like to hear the FPS and computer info if you experience this. To counteract framerate drops, I will be instituting graphical detail options in v0.6a.

In addition, I've added basic abilities to the first game boss, although the ship must be "Hacked" in and its behavior is nowhere near what I want it to be in v0.6a, so expect major changes to that.

I will be taking a 3 day break between this post and when I start work on v0.6a, as I've discovered in the past it's a good idea to take even a short break away from a pet project so you can look at it even somewhat objectively. Rest assured that v0.6a will be worked on, and it will eventually come out.

Enjoy,
Hans "Darthvender" Gregersen

Downloads:
Suggest more mirror sites... 

In a Bit: v0.5a

I'll be putting out v0.5a in a little while here (AKA tomorrow~ish), so have a taste of what's to come:



+Added an FPS counter
+Added an experimental console [DELETE KEY]
     *Use at own risk
+Added Model Zero Boss
     *Has to be spawned with console currently
          *ScrSpawnBoss1()
+Added some extras
     *Up to "Pic E" unlocked
+Added loss of atmosphere and heat
/Major changes to hull and shield readouts
/Minor menu asthetical changes
/Minor asthetical game changes
/Minor sound changes

I'll be posting it at hopefully a number of mirrors. If you have any suggestions as to alternate filesharing hosts, feel free to let me know either in the comments or at Info.BMM@gmx.com (It's temporary)

PS: I know of quite a few bugs in this version. First one to spot them all gets an approving glance.

-Hans